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Old Apr 06, 2006, 02:01 PM // 14:01   #81
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Quote:
Originally Posted by Sagaris
Ok, now someone is going to tell me why mending is bad in PvE. I use it whilst farming and questing and it works out great for me. What have people got against mending?!
yea, i don't understand the mending hate
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Old Apr 06, 2006, 02:04 PM // 14:04   #82
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Quote:
Originally Posted by Sagaris
Ok, now someone is going to tell me why mending is bad in PvE. I use it whilst farming and questing and it works out great for me. What have people got against mending?!
Waste of stat points. Selfheal for warriors is a job best left to Tactics, since healing signet heals more than mending by... alot... (counter armorloss with dolyak / phy res / armor of earth ) and also gives some useful PvE skills.
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Old Apr 06, 2006, 02:25 PM // 14:25   #83
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Mending, eh?

Yes, well, I will admit to it. I just got out of RA with a build containing Mending. But I used it for a specific purpose, and surprisingly, that purpose was not to keep me healed.

I fired my Mending when the rest of the team needed a bit of a break.

I have found that, when I am enchanted with any enchantment, I seem to instantly become the focus of the enemy teams efforts. So, I brought Mending, knowing that when I cast it, I would be attacked. If they are busy attacking me, then they aren't attacking the more squishie members of the team. That gives them time to heal, recoup, and strike again.

I know I'm no super-tank, and I know my strategy is very risky and can very easily get me killed... That's why I use it strictly for RA. Any decent TA+ team would slaughter me in a matter of seconds if I tried that trick. But in RA, you don't know what you've got until you have it, and alot of times, teams don't exactly stop to strategize. I know I can handle a couple Warriors and a Caster or two at a time (for a short period) if they follow the typical unorganized patterns.

Quote:
Originally Posted by Avarre
Waste of stat points. Selfheal for warriors is a job best left to Tactics, since healing signet heals more than mending by... alot... (counter armorloss with dolyak / phy res / armor of earth ) and also gives some useful PvE skills.
Not to sound like a suckup again (you hopefully know what I'm referring to ) but... Yes, I fully support that statement. I've never really brought Dolyak Signet into PvP before (though I use it in almost every one of my PvE builds). The slowdown tends to be a turnoff when I am fiddling with builds... I like to be able to haul arse in the opposite direction when I need to . But, meh, I may actually give it a shot...
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Old Apr 06, 2006, 03:34 PM // 15:34   #84
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Mending works fine for my farming build who cares what people say. Im king of the Newb skills with mt newb wammo but I like to pootle abot on my own and it works well. Nice easy playing for non taxing areas. I think the best thing any warrior can do is team up with a good ranger. Me and my mate have played all the missions together and even when the rest of the team screw up we can always pull it back together. Helps though that we sit in the same room so can talk to each other rather than piss about typing
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Old Apr 06, 2006, 04:34 PM // 16:34   #85
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Post Maybe someone said it, but...

Watchful Spirit anyone? If you don't want a stack of points into healing, this skill is Divine Favor and starts out with +2 hp regen and when it's stripped (or shattered) gives 30 health. I tossed Mending the second this skill was available, and it only costs 5 more energy to cast, with only 1 second cast time. I pour everything into Strength, Tactics and Sword/Axe depending on what I do. I can take on Desert Griffons solo with just WS and no other healing this way.

Oh, and about the whole W/Mo = dumb stereotype, had this Ranger the other day during Hero's Challenge running his/her mouth about it, calling us W/Mo idiots. We were trying to get the NPC to come with us, and she was in a mob, so half the group starts fighting and of course the Ranger sits back and can see everything and isn't busy taking hits like the Warriors are. So the NPC minds her own business and keeps going as we got up to her, and the whole party eventually pulled back. But no map pings or arrow on the map telling of a retreat. So I am wondering where everyone is and I look down at the chat (last place I usually look when fighting a mob) and in all caps is: "GET BACK", and "WHY ARE YOU STILL FIGHTING"...then more *reason* for him/her to say W/Mo are stupid...God, what idiot sits there typing that in in total safety (that is, not helping), and can blame me or any Warrior for getting pissed that there was not a clear signal?

I've seen plenty of bad players, and lately, to be honest, it has been Rangers. Had one quit because he thought that a quest was a mission and when he was told it wasn't he just left. I know Warriors can be a little *too* brave sometimes, but cut us some slack, we get you through areas so you aren't butchered, and many give you runs so you don't have to fight.
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Old Apr 06, 2006, 04:35 PM // 16:35   #86
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I've seen plenty of good W/Mos and plenty of bad ones. I think that just comes with the territory. I don't have hard numbers but from observation there's at least one W/Mo for every other W/x.

I see most W/x running only one, maybe two skills from their secondaries. I'm not sure if that's the case with W/Mos though, as I've never played my Warrior as one.

Preconceptions and misconceptions are pretty prevalent in this game though. Reactive defense over proactive defense seems to be one of them. Thats easy enough to see by the number of groups that insist on a minimum of two Healing Monks for most of the later missions, when a Geomancer, interrupt Ranger, Mesmer, etc. could go alot further towards reducing the damage that needs to be healed. Seems to always be a helluva lot more efficient to me.
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Old Apr 06, 2006, 04:41 PM // 16:41   #87
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Quote:
Originally Posted by Haggard
i'd like to think of myself as a good wammo, i usually simply go pure warrior and the /mo is for res, its just the people who think that warriors > all other classes give us a bad name
Seriously if you aren't using your secondary profession at all, you should be a monk secondary so you can take ressurect if your party needs it.
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Old Apr 06, 2006, 04:47 PM // 16:47   #88
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I usually run big on strength low on tactics big on healing. It just works for me! (although Im kinda liking my stances build now) For my play style I pack healing breeze as it takes no time to cast and heals rapidly and sometimes live vicariously or an elite skill for healing. Healing signet isnt an option for me as I like to keep things moving so to counter the effects with Doylak would be undesired. I find slowing down to heal is detrimental in the long run (Im gonna give it a try though)
The other advantage of packing a casting heal is its less selfish in an emergency. If things are going bad my heals are cast to a more usefull member of the party like a monk. Ive had many complements for this one act. Although being a monk primary as well Ive run into my fair share of idiots too. In my opinion if your not part of the answer your part of the problem. If you can heal yourself do it and if you dont need the heal but you can cast it on someone that does do it! Ive monked for too many parties now where peopel dont bother healing themselves regardless of the situation.
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Old Apr 06, 2006, 05:02 PM // 17:02   #89
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Quote:
Originally Posted by siddy
I use a W/Mo. But my first character was a monk that I played all the way through, so I know how not to aggro!
This is key. Some players who have played warriors and only warriors are unaware of how to do things with finesse, and don't know about the limitations of other classes (energy and armor, to name two). When I see an intelligent warrior, I figure they've probably already played another profession.
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Old Apr 06, 2006, 05:53 PM // 17:53   #90
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Quote:
Originally Posted by Tufty
Mending works fine for my farming build who cares what people say. Im king of the Newb skills with mt newb wammo but I like to pootle abot on my own and it works well. Nice easy playing for non taxing areas. I think the best thing any warrior can do is team up with a good ranger. Me and my mate have played all the missions together and even when the rest of the team screw up we can always pull it back together. Helps though that we sit in the same room so can talk to each other rather than piss about typing
thats the point, its a solo build, and i bet you dont solo in an army of enchant strippres, the problem lies with wammo's who enter a team and use it thinking they are unkillable, then when it gets stripped and they die, its magicaly the other players (usualy the poor monk) who gets blamed becauses mr unkillable got killed
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Old Apr 06, 2006, 06:00 PM // 18:00   #91
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Originally Posted by isamu kurosawa
thats the point, its a solo build, and i bet you dont solo in an army of enchant strippres, the problem lies with wammo's who enter a team and use it thinking they are unkillable, then when it gets stripped and they die, its magicaly the other players (usualy the poor monk) who gets blamed becauses mr unkillable got killed
tooo true
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Old Apr 06, 2006, 06:48 PM // 18:48   #92
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Played the game through as a W/E, now I'm playing my W/Mo (got her through the desert). I don't do many PUGs for Quests, but I do them for missions and haven't been called a newbie yet.

Usually I go out with 2-3 secondary class skills, 5-4 primary ones, and a res. It's worked so far. The only real problem I've had up to date was Elbonia Reach and I see that one fail because of several classes. For example a monk who must have had 60% DP (he didn't get the idea to leave the quest item on the ground before a fight and ran all over the place making it hard to protect him) decided to agro two groups of forgotten when we were halfway done. I even told him to wait. He died, dropped out and those two mobs promptly killed the rest of us.

So there are idiots in all classes.


The problem with W/Mo's in PvP is that you are either the last one alive and your healing skills can't keep you alive (which is why mending is bad in PvP), or as the one who is supposed to be the first into battle, you are overwhelmed by the team of 7 shadow strike necros + something else. :| BTW, I play mostly PUG HA PvP so I shouldn't say anything about GvG until I've played it for a bit.

W/Mo's can heal a little better when they stand back and put essense bond on another tank or someone who's going to get hit alot and often, but then you aren't a tank anymore.
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Old Apr 06, 2006, 06:56 PM // 18:56   #93
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The way I see it is W/Mo doesn't equal "idiot".

"Idiot" in most cases means a 12 year-old kid on the other end who doesn't understand a damn thing about the game. And W/Mo is simply what most of them pick for some reason. (Probably because they think "zomg I'm strong, I bash stuff AND I heal myself!)

W/Mos aren't all idiots. Just most of them.
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Old Apr 06, 2006, 07:18 PM // 19:18   #94
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Mending is only good when echo'd

Er, well yeah ... on to my actual post:

All it takes is a small percentage of idiots to ruin a reputation for an entire group of people.

The next time you find a wammo who you think might be a little off, try giving some friendly advice or ask some questions.

Ex: "Have you tried using healing signet instead of mending? If you like it, it will free up alot of the attribute points you have in healing prayers"

and judge their response. It will be quite easy to determine if they are a brat at this point by how well they take what you've said. All of us are human, all of us make mistakes. Until you learn by doing, or until someone helpful points it out: you won't know you're doing something "wrong" until you're bombarded by "ZOMG NUB!" and have insults lobbed at you by the less courteous members of our community.

How about we all try to be part of the solution, instead of part of the problem?

Last edited by Lord Iowerth; Apr 06, 2006 at 07:30 PM // 19:30..
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Old Apr 06, 2006, 07:20 PM // 19:20   #95
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Well said!
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Old Apr 06, 2006, 09:03 PM // 21:03   #96
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Quote:
Originally Posted by Lord Iowerth
Ex: "Have you tried using healing signet instead of mending? If you like it, it will free up alot of the attribute points you have in healing prayers"
But, but, Watchful Spirit! I use it, I even mentioned it above

Good advice nonetheless.

On the note of understanding other classes and limitations (and aggro'ing), my first character was an E/Mo. I learned a lot as this class, it does take a lot of finesse and now with my W/Mo I'm a much smarter one than if I never grew up with a weak-armored class that relies solely upon spells to survive and has to keep enemies at a distance.
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Old Apr 06, 2006, 10:01 PM // 22:01   #97
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Ive been playing Warrior Monk since conception (BETA) and will not change. I am getting sick of people auto judging because they see your class. Some of the Best Warriors I have seen have been Warrior Monks and the worst as other builds.

My point is that its not the class its the player. Give people a chance and stop with the word "Noob". Try and have fun for a change. You might discover that the "NOOB" may be onto something.

I remember when people called Barrage Pet rangers "NOOBs". Look who is laughing now in FOW and ToPK.
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Old Apr 07, 2006, 02:56 AM // 02:56   #98
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Some guild did GvG with everyone using the Paladin prebuild and won alot so it all depends on who is playing it. You can give a total noob a good Boon Prot build and he'll suck bad.

I play Wammo and use Mending and Healing Breeze but get energy management and usually I use an Axe for Pen. Blow/Exe. Strike or Sword with Sever Artery/Gash and for both weapons I use Battlerage {E}. It works out well in RA.
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Old Apr 10, 2006, 04:38 PM // 16:38   #99
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I play the game as a W/E (I've never changed my secondary profession). I've gone on all missions/quests with all types of warriors with different 2nd professions. Wammos (or war/x) arent bad; it's the people playing them that are bad.
The reason?
IMO, you can't think about playing any profession, especially warrior, if you're being run from town to town all over the map.

Think about it--you develop no style of fighting, much less an understanding of what your secondary profesion can do, if you spend your time in a town spamming, "need a run to droks", or (wince) "need a run to get infused". And I don't care what anyone reads about warrior being the easiest way to get to know how to play Guild Wars--if you want to be a good WARRIOR/(choose your 2nd prof); you're gonna need to fight in this game (do it with PUGs, do it with henches, but FOR GOD'S SAKE, DON'T RUN FROM TOWN TO TOWN!!!).
Since you're expected to BE the front line, you don't have the luxury of sitting back like a caster, and taking a few seconds to think, "hmmm, let's see what THIS skill can do". Chances are, you want to live through that 1st melee fight (right?) Experience will help you do that. Having to die a few times is going to help you with that, especially latr on in the game.

IMHO, by the time you reach the desert, you should have a number of skills unlocked for both your primary AND secondary profession (earned, not bought), a complete understanding of what they can do FOR YOU (never mind what you read on posts), an understanding of how to aggro monsters, and how to fight AND survive. Once you can do this, I don't care what other professions say; if, at the end of the fight, your warrior is alive, and someone else is dead, no one can call yu a noob, or stupid.

A little less running. A lot more fighting. It helps...
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Old Apr 10, 2006, 04:41 PM // 16:41   #100
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Yup annoying, on most characters i just use primary skills and take /Mo for rebirth, I can't do that for warrior though -_-
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